AI Insights · Timothy · April 2024
Top 5 2D Realistic Games on Android in New Zealand for Q1 2024
Explore the performance trends of the top 5 2D realistic games on Android in New Zealand during the first quarter of 2024, including insights on weekly downloads, revenue, and active users.
During the first quarter of 2024, the top 5 2D realistic games on the Android platform in New Zealand showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how these games fared:
Rise of Castles: Ice and Fire from Long Tech Network Limited saw its weekly revenue peak at around $6K in late January and mid-March. Weekly downloads were relatively stable, hovering around 20, with minor fluctuations. However, weekly active users experienced a gradual decline, starting from 921 at the beginning of January to 755 by the end of March.
June's Journey: Hidden Objects by Wooga had a consistent weekly revenue, peaking at approximately $5.4K in early February, but saw a dip to around $4.1K in early March before recovering to $4.9K by the end of the quarter. The game’s weekly downloads increased significantly, reaching a high of 355 in early March. Weekly active users remained relatively stable, fluctuating between 4.8K and 5.3K.
Evony: The King's Return from TG Inc. experienced steady weekly revenue, with notable peaks at about $5.3K in the last week of March. Weekly downloads saw a significant rise in mid-March, reaching 572. Weekly active users, however, showed a slight decline, starting from 3.2K in early January to 2.6K by the end of March.
Mafia City by Phantix Games maintained a consistent weekly revenue, peaking at $5.3K in late March. Weekly downloads were relatively stable, with a slight peak at 201 in the first week of January. Weekly active users showed a gradual decline from 1.3K at the start of the quarter to 1K by the end of March.
The Grand Mafia, also from Phantix Games, had a peak weekly revenue of $5.5K in mid-January. Weekly downloads showed a significant drop from 516 in the first week of January to 311 by the end of March. The game’s weekly active users had a slight decline, starting from 1.5K in early January to 1.1K at the end of the quarter.
For more detailed insights and data, visit Sensor Tower.